Real-time Programmer / 3D Technical Artist

It's been 9 years since I started working in the 3D field.
During this time I've tried and learned a lot, but I love this job because there will always be something new to discover, a new issue to solve, a new way of doing things to improve.

Real-time Programmer / 3D Technical Artist

Inside the pipeline

It’s hard to stay in only one field when 3D offers so many options to never be bored.

Autodesk Maya

Autodesk Maya

Unreal Engine

Unreal Engine

Chaos VRay

Chaos VRay

SideFX Houdini

SideFX Houdini

Substance Painter

Substance Painter

Autodesk VRed

Autodesk VRed

Adobe Photoshop

Adobe Photoshop

Adobe After Effects

Adobe After Effects

Adobe Illustrator

Adobe Illustrator

Over the years, I have had the opportunity to work in every aspect of the 3D pipeline, but I have a preference for the more technical aspects such as programming, rigging, special effects, developing tools to improve the workflow, or developing graphical interfaces.